Dungeons of Dredmor Wiki

Staves! They stave off all kinds of things.

Level Icon Bonuses Effect
1
Trainee Stick Wrangler
Just don't let go of the staff and you'll be fine. Basic training with the staff lets you block incoming attacks better.
Crushing (Damage)1
Block Chance2 Counter Chance1
2
Spirit Conduit
This ability channels an especially powerful attack that takes place partly in the aetherial realm. Gives a chance to hit with this special power, and the additional training enhances your damage while using staves.
Crushing (Damage)1
Haywire Chance2 Block Chance1 Enemy Dodge Reduction1
20% chance to activate Spirit Conduit on melee hit.
3
Staff Discipline
You believe in staff-control: You use both hands! Grants a chance to perform a spectacularly unpleasant bone-crushing attack.
Crushing (Damage)1
Block Chance1 Enemy Dodge Reduction1
8% chance to inflict Crushed Bones on melee hit.
4
Ki Cascade Strike
Extending your reach by mysterious, secret methods developed by a cheesemonger-turned-gladiator, this maneuver strikes at an entire swath of enemies. Allows you to perform an area-attack.
Crushing (Damage)1
Magic Power1 Critical Chance1 Enemy Dodge Reduction2
Ability: Ki Cascade Strike
5
Staff Secrets
Deep questioning into the fathomless depths of the staff have lead to startling epiphanies about their use: You now have a chace of executing exceptionally grievous attacks in combat while using staves.
Melee Power1 Enemy Dodge Reduction1 6% chance to inflict Bleeding Out on melee hit.
10% chance to inflict Crippling Wound on melee hit.
6
Staff Sage
Common wisdom has it that the use of staves in wizardly combat has some kind of phallic symbolism. If so, it is a combat you have mastered - and with it, you have mastered yourself. Grants many combat and magical bonuses.
Crushing (Damage)2 Aethereal (Damage)2
Magic Power3 Haywire Chance4 Block Chance5 Enemy Dodge Reduction12 Magic Resistance5

Notes:

  • Staves are one handed, so you can equip one with a shield or dual wield them.
  • The staff skill is not necessary to be able to equip staves (or any weapon) for their secondary bonuses such as magical power. The same is true of the dual wield skill, when dual wielding staves.