You will be able to paralyze nerves, shatter bones, set fires, suffocate an enemy or burst his organs...
Level | Icon | Bonuses | Effect |
---|---|---|---|
Sleep, now. Put's an enemy into a mildly painful, suffocating sleep. |
+1 | Ability: Narcosomatic Induction | |
Shove, now. Uses violent force to push a mass of enemies (and other things) away from you. |
+1 | Ability: Psychokinetic Shove | |
Heals yourself with the power of crystals. Ooooh! Step on the shinies to enjoy their healing effects. |
+1 | Ability: Crystal Healing | |
Deals crippling existential damage to one being. Indiscrete use of this spell may provoke economic sanctions. |
+1 | Ability: Nerve Staple | |
You're a firestarter, a terrific firestarter. You can set them alight with your mind. |
+1 | Ability: Pyrokinesis | |
Magically charms a monster into giving up their evil ways to become your buddy ... for a short time. Then they just stab you in the back again. |
+1 | Ability: Unconditional Love |
All skills | ||||||||
---|---|---|---|---|---|---|---|---|
Original skills | ||||||||
Realm of the Diggle Gods Skills | ||||||||
You Have To Name The Expansion Pack Skills | ||||||||
Conquest of the Wizardlands Skills | ||||||||
Removed Skills | ||||||||
Notes:
- Nerve Staple will Stun the enemy for two to three rounds, and taka a decent chunk off their health. I is very useful to get a few squares between oneself and the enemy as a caster.
- Crystal Healing will create 9 squares of tiny crystals, giving back 5 HP each when walked on. It can be a life-saver if one has walked into an acid bolt trap or drank form a fountain of acid (which do about floor +3 damage per round for six rounds, enough to kill many characters).
- Psychokinetic Push offers unexpected applications: You can not only push enemies, you can also push things. Such as traps, chests, lights, rocks or shrines. This can be useful to barricade monster zoos, or set up Burglary skills better and most importantly: Push traps out of your way if you cannot disarm them.
- Crystal Healing and Psychokinetic Push make this the anti-trap skill of choice for pure mages.