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Wow. The code for this ability is... completely absurd. In total, it's 557 lines long. For reference, the other Warlockery abilities are 15, 27, 23, 26, 26, 13, and 47 lines long. I'll probably get around to adding all the details and numbers eventually, in case anyone is actually curious about how exactly it works, but essentially activating the ability begins "charging" the arcane capacitor for up to 5 turns, and hitting an enemy during that time deals some amount of damage (of a random type) in an area based on the charge level. If you attack too early, it does little or no damage. But if you let it charge for too long, it might do a lot of damage but also cause random bad stuff to happen to you, or it might just completely fail and only cause the random bad stuff to happen to you, which may or may not include just blowing up in your face.

It's hard to tell exactly how much damage it deals, because each charge level activates one of three different effects, and each of those effects activates the damage function a different number of times, and that effect then chooses a random damage type and deals damage 4 times with a 50% chance each, meaning it could technically deal zero damage or 4 times whatever damage... basically the variance is huge even within a single charge level. The best I can do right now is list how many times the damage function is activated per charge level and the chance for any extra effects, which I guess is a somewhat decent measure of their relative power compared to the others.


Charge Level Possible Effect 1 Possible Effect 2 Possible Effect 3
Uncharged Fizzle (no effect) Single Target
3x damage
Single Target
5x damage
Almost Charged Single Target
5x damage
Single Target
7x damage
Single Target
9x damage
Knockback (20%)
Charged Single Target
9x damage
Knockback (20%)
Single Target
11x damage
Knockback (34%)
Single Target
13x damage
Knockback (50%)
Unstable Single Target
13x damage
Knockback (50%)
Small Area
15x damage
Knockback (50%)
Paralyze (34%, 2 turns)
Random bad stuff (5%)
Small Area
21x damage
Knockback (50%)
Paralyze (34%, 2 turns)
Confuse (75%, 6 turns)
Random bad stuff (40%)
Overloading Small Area
21x damage
Knockback (50%)
Paralyze (34%, 2 turns)
Confuse (75%, 6 turns)
Random bad stuff (40%)
Medium Area
25x damage
Knockback (75%)
Paralyze (50%, 2 turns)
Confuse (100%, 6 turns)
Random bad stuff (75%)
Large Area
30x damage
Knockback (100%)
Paralyze (75%, 2 turns)
Confuse (100%, 6 turns)
Random bad stuff (100%)
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